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Thread Statistics | Show CCP posts - 38 post(s) |

Drak Fel
Blackwater USA Inc. Pandemic Legion
86
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Posted - 2014.10.10 17:08:00 -
[1] - Quote
CCP Greyscale wrote: - Setting up caches of ships and jump cloning to them -- Difficulty and cost of setting up and maintaining caches of sufficient size and density -- Limit jump clone usage furtehr - Ascendancy capitals -- Risks involved, rarity of key items -- Reduce bonuses hyperspatial whatsamajigs give to supers - Battle rorqual -- Lots of cross-training for questionable value and the certainty that we'll nerf it anyway -- Reduced/removed drone bonus - T1 hauler redeployment -- Risk of moving your whole fleet in T1 haulers, bridging or no -- Nerf hauler fatigue bonus - Using JFs to move your fleet -- Requires everyone to train for and own a JF, requires you to fly round in an unescorted fleet of JFs -- We're going to nerf JFs evenutally, if we have to tackle this in the meantime we'll think of something - Blockade-runner/black ops fleet movement -- Need to have BO stationed everywhere to pull it off -- Nerf BR bonuses - Roaming fast-warp carrier gangs -- It's a gimmick, there's probably a good counter -- Delete carriers from game (kidding, unfortunately, but we'll think of something)
So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox. |

Drak Fel
Blackwater USA Inc. Pandemic Legion
87
|
Posted - 2014.10.10 17:16:00 -
[2] - Quote
Querns wrote:Drak Fel wrote:So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox. I'd say it's more "expect something that gives an outsized, game-breaking advantage to get toned down."
So the eventual goal seems to be that only numbers will determine the outcome of fights. Player skill and the willingness of one side to risk more by flying more expensive ships should be negated as much as possible. |

Drak Fel
Blackwater USA Inc. Pandemic Legion
87
|
Posted - 2014.10.10 17:25:00 -
[3] - Quote
Querns wrote:Drak Fel wrote:Querns wrote:Drak Fel wrote:So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox. I'd say it's more "expect something that gives an outsized, game-breaking advantage to get toned down." So the eventual goal seems to be that only numbers will determine the outcome of fights. Player skill and the willingness of one side to risk more by flying more expensive ships should be negated as much as possible. Ah, but the addition of fatigue adds mobility to the picture. Attacking simultaneously at disparate portions of the large empire you wish to weaken will help you degrade the numerical advantage of a defender. Also, I'd hardly consider large supercapital gangs in the sizes that you and yours and mine and ours field in TYOOL 2014 to be at significant risk.
He mentioned nerfing carrier roaming to. Just what are people like me supposed to train now and do with all our isk? |

Drak Fel
Blackwater USA Inc. Pandemic Legion
89
|
Posted - 2014.10.10 17:29:00 -
[4] - Quote
waferzankko wrote:i like the gradual change to a more themepark mmo myself.
Should just have all new players start with all skills trained to max and unlimited isk so its "fair." Seems to be the direction Greyscale wants to go. |

Drak Fel
Blackwater USA Inc. Pandemic Legion
89
|
Posted - 2014.10.10 17:35:00 -
[5] - Quote
Dirk MacGirk wrote:
train more cyno alts and become a benefactor to newer players?
Your right, I forgot that ccp just created the need for more cyno alts by removing pod express. That is one way to boost subscription numbers I suppose. |

Drak Fel
Blackwater USA Inc. Pandemic Legion
90
|
Posted - 2014.10.10 18:08:00 -
[6] - Quote
So, here is my problem with this whole expansion.
Here is how I feel about different activities in Eve now...
- PvP = Fun, yay, what a rush.
- Logistics = Boring, but a necessary evil.
- PvE & Industry = Unbearably boring.
- Moving to a new deployment area = Boring, but at least we can get it over with quickly
Here comes Phoebe...
- PvP = It is very likely that the amount of PvP fights I personally am in will be less. The one thing in Eve I enjoy.
- Logistics = Still boring, but now takes longer and is more hassle due to no pod express, fatigue and 10 ly JF range.
- PvE & Industry = Still unbearably boring.
- Moving to a new deployment area = Still boring, now takes much longer.
Basically Greyscale, you are decreasing my "fun per hour" by making the boring parts of the game take longer and decreasing the frequency of what I consider to be the one and only fun part of the game. In fact the only reason I play the game in the fist place. |

Drak Fel
Blackwater USA Inc. Pandemic Legion
90
|
Posted - 2014.10.10 18:48:00 -
[7] - Quote
I know, lets get rid of all capitals and ships with jump drives, all T2/T3 ships and T2 modules/rigs and go back to T1 subcaps online. There was nothing wrong with the game then was there? |

Drak Fel
Blackwater USA Inc. Pandemic Legion
90
|
Posted - 2014.10.10 18:52:00 -
[8] - Quote
cecil b d'milf wrote:Drak Fel wrote:CCP Greyscale wrote: - Setting up caches of ships and jump cloning to them -- Difficulty and cost of setting up and maintaining caches of sufficient size and density -- Limit jump clone usage furtehr - Ascendancy capitals -- Risks involved, rarity of key items -- Reduce bonuses hyperspatial whatsamajigs give to supers - Battle rorqual -- Lots of cross-training for questionable value and the certainty that we'll nerf it anyway -- Reduced/removed drone bonus - T1 hauler redeployment -- Risk of moving your whole fleet in T1 haulers, bridging or no -- Nerf hauler fatigue bonus - Using JFs to move your fleet -- Requires everyone to train for and own a JF, requires you to fly round in an unescorted fleet of JFs -- We're going to nerf JFs evenutally, if we have to tackle this in the meantime we'll think of something - Blockade-runner/black ops fleet movement -- Need to have BO stationed everywhere to pull it off -- Nerf BR bonuses - Roaming fast-warp carrier gangs -- It's a gimmick, there's probably a good counter -- Delete carriers from game (kidding, unfortunately, but we'll think of something)
So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox. So people will not use the above tactics for fear that they may not be able to use the above tactics ? Or ... they will just use them until they can no longer use them ? Which one of these makes more sense ?
shh, don't give away our plans...
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